Tag Archives: 3D

Triskaideka-Prop-ia

Chuck Fox, the props master at the Arena Stage in DC, is retiring, and the Washington Post has a great look back on his career. He started as a props carpenter at the Arena back in 1980. Kids, that was before props masters had Amazon and eBay. It was before you could do research on Google. Heck, it was before you could keep your props list saved on your computer and print out a copy every you updated it.

Genevieve Bee has this massive blog post documenting her construction of a life-size troll figure out of foam.  Over 150 photos and a video detail her process from scale model to finished piece. She uses flat foam patterning, fabric manipulation, sculpting, plaster molding, latex casting, and a plethora of other techniques to bring this to life. And it’s her first time doing a project of this scale; she points out all the things she learned along the way.

Bill Doran brings us this introduction to 3D modeling for prop and costume making. Doran got his start as a 3D modeler, and he shows us some of the more accessible programs out there. 3D modeling is great for making 3D printed parts, but it can also be used to visualize a project and create blueprints for more traditional fabrication projects.

Myles McNutt hates when television characters carry around empty coffee cups. I mean, he really hates it. He has put together a video showing some of the more egregious examples of empty coffee cup usage, and has even created an award for the best (or worst?) empty cup acting on screen. Despite being a props person, I have actually never noticed this when watching TV.

Weekend Prop Reading

What a cool job! Artslandia Kids has this fun infographic with John Ellingson, props master for Northwest Children’s Theater.

Oh no, only one week until Halloween. Quick, make some demon horns out of upholstery foam and paper towels!

Popular Woodworking Magazine has a short tutorial on creating a 3D Sketchup model from a photograph. In this case, it’s a photograph taken at an angle, which is less than ideal for getting measurements.

Make Magazine has a tutorial on making giant inflatable plastic tentacles. They use plastic welding, which is a technique I’ve always wanted to try but have never gotten around to.

Finally, take a look at these twenty or so weird and awesome helmets from throughout history. Look at them!

The Hands that Make ParaNorman

ParaNorman is a film from 2012 made by the same folks as Coraline. Like Coraline, the film is composed almost entirely of stop-motion animation, using color 3D printers to make many of the replacement parts for the character faces. Still, it also used a ton of hand-building, particularly for the props, set dressing, and vividly-detailed landscapes. Check out this all-too-brief featurette on the hands that made the world of ParaNorman. So many model houses. So many tiny props.

Friday Prop Notes

As Doctor Who gears up for its 50th anniversary in little over a week, check out this new interview with their prop master, Nick Robatto. In it, you can read how he got started, what he studied in college, and how he hates fiberglass and refuses to build props with it (yay!).

For fans of a different genre, Buzzfeed has the stories behind 10 iconic Grey’s Anatomy props. It’s Buzzfeed, so they don’t go into too much detail for each one, but it is still interesting to hear the (often relatable) challenges the props team encounters with making or finding these strange items.

Here’s a brief (but illustrated) look at how furniture design changed due to World War II. The examples look incredibly contemporary, and none of it would look out of place on a modern set. It is a great post for those interested in historical trends in furniture and period styles.

So, the Smithsonian is 3D scanning their massive collection. They only have a small library of models online at the moment, but more is sure to come. Imagine the possibilities for research, where you can view a 3D model of a piece of furniture or an historic weapon right on your computer. You also have the possibility of downloading the models and exporting them to fabrication tools, such as CNCs or 3D printers. Your designer wants a wooly mammoth skeleton in the show? Just download and “print”.

Product versus Process

I heard a story awhile back from a fellow props artisan. A large company was in town, putting on the kind of show that required hundreds of specialty props, all created specifically for their production. They started out working with one of the larger prop shops in the area. The shop was good, but they were still not happy with a number of the props; the performers themselves needed to talk directly to the artisan in order to give all the details and needs they were looking for. When the prop was finished, they wanted to be able to use it in rehearsal for a bit, then work with the artisan again to suggest changes and ask for modifications.

The large prop shop wasn’t set up to do business like this. They were used to taking drawings and draftings from a designer, constructing the prop, and delivering it to the theatre. They could certainly deal with the changes and additions that happen in every production, but the kind of individual one-on-one experimentation with props throughout the rehearsal process that these actors wanted was beyond their capabilities. This is where the fellow props artisan comes in. He was able to provide this kind of daily collaboration. He would talk through the prop with the performer, making notes and asking questions, then head to his shop for the rest of the day. The next morning, he would bring a newly constructed prop to the performer who would try it out and then suggest new changes and additions based on what was learned.

This is the difference between props as a product and as a process, and it is one of the reasons why good props artisans will always be needed. In one case, you are “ordering” a custom prop from a prop shop. In some ways, it is just like you would buy some of your props off of eBay or from a catalog. Having this shop continually make changes and modifications becomes expensive, inconvenient, or even downright impossible. Even if all of the props are built by an outside group, you will still need an artisan on hand who can modify and work with the props to make them do what the show needs them to do. Having an artisan on hand also allows the props department to be a bigger part of the whole collaboration. Like a conductor who lowers the volume of the trumpets or speeds up the tempo at certain parts in the music, an artisan can alter the weight or balance of a prop, change the color, or add a secret handle between rehearsals.

I’m not trying to knock commercial prop shops in this post, but rather make a point about the continuing need for artisans in an age where our industry is seeing more and more computerized fabrication. CNC routers and 3D printers are great technologies, and hold even more promise in the future, but they are no replacement for a good props artisan. They create products. They don’t replace the process.

A CNC router can cut an intricate shape out of a piece of plywood with very precise measurements, and it can do it a thousand times with no difference between all the pieces. A props artisan is more than just his ability to cut out a shape drawn on a piece of plywood. A props artisan takes the needs and wants of a prop, balanced with the input of the director, the designer, the actor and the stage manager, and weighs it against the limitations of the theatre, the shop, her skills, and all the resources available to her. She chooses the materials and techniques which best fit all of these requirements to construct the prop. And she does it knowing that it may need to be changed or modified later, or even cut entirely from the show.

A smart props artisan will keep on top of the changes in technology and tools available to him and learn when to integrate them into his process. We’ve integrated computer printers into our manufacturing of paper props. Even with all the amazing things one can do with graphics software, artisans still use a surprising amount of non-computerized techniques to add life to paper props. A good artisan uses all tools and methods available to him rather than altering the prop so it can be manufactured by a certain machine.