As soon as we walked through those doors we were inundated with loud noises, air cannons, flashing lights, animatronics and eager guys and gals ready to show you their product. Instant FUN! We saw some props that have been around for years. Completely realistic looking heads, zombies, dead animals, masks complete with pores and veins.
They have a number of photographs and videos from the event as well.
There are quite a few of these conventions throughout the year; the Haunted House Association has a big list of haunted tradeshows (unfortunately at the moment, it seems their entire site is down). It’s another fascinating arena for propmakers and prop designers to use their skills.
2oth Century Props is one of the larger prop houses in Hollywood, serving much of the entertainment and event industry as the studios closed down their own in-house prop studios over the past two decades. Unfortunately, it is now closing.
Mr. Schwartz, the owner of 20th Century Props, plans to go out of business next month and auction the inventory. Battered by the surge in out-of-state movie production and the demise of scripted programming on network television, the once-thriving business — one of a handful of its type remaining — is failing.
The company’s inventory, about 93,752 items, will be liquidated during the last week of July. They already have an eBay store, where several hundred of their items are currently up for bid.
For the upcoming production of The Bacchae at Shakespeare in the Park, we have to make a ‘meat suit’. In the play, King Pentheus is dismembered and has pieces of his flesh torn off by the Bacchants (the party-goers). This happens off-stage, but his torn-apart body is wheeled onstage, where his mother, Agavë, attempts to reassemble him.
The director envisioned a corpse covered in meat. We in the props shop needed to find a way to mimic that look. It also needed to hold up under the weather, as the Delacorte is an outdoor theatre.
Jay Duckworth, the properties director at the Public Theatre, decided to use Dragon Skin, a silicone rubber product from Smooth-On, Inc. It comes in liquid form in two parts. You mix an equal amount of each part together, and you get a viscous liquid which can be cast or brushed on. After a little over an hour, it becomes a rubbery solid.
We began experimenting with casting these up into meat-shaped pieces. Dragon Skin can be colored with “Silc Pig”, a silcone pigment which comes in a number of colors. I found good results by mixing two batches up simultaneously with different levels of pigmentation. By pouring them into the mold at the same time, we could achieve random differences in color throughout the piece, which gave more realisic results.
Jay found good results from painting the Dragon Skin directly onto the skeleton pieces.
I suggested using spray-foam to build up chunks of muscle on the bones, and then painting the Dragon Skin onto that. Along with Michael Krikorian, we prototyped up a number of bones with a variety of techniques to compare them. We decided that overemphasizing the depth of the ridges and covering the foam with Rosco FoamCoat led to our favorite results.
“Silc Pig” comes in a number of different colors, so we mixed various batches of Dragon Skin to simulate fat, muscle, skin, and various other bits of chunky ooze on the bones.
There are a number of important things to keep in mind. First, silicone rubber reacts with certain chemicals, which keep it from curing. Most importantly is latex, so if you use latex gloves when working and touch the mixture, it will remain in liquid form. Use vinyl or nitrile gloves. We also found that hot glue will keep the Dragon Skin from curing. Also, use an accurate scale. The measurements need to be precise, and you cannot do it by sight alone.
Most importantly, as always, good research is the key to a realistic product. Everybody knows what muscle looks like until it comes time to actually carve it. Needless to say, doing research for this project was particularly vomit-inducting.
Now that we’ve come up with a repertoire of techniques to use, we can begin work on the actual prop. Keep watching this blog for more photographs of our progress.
Chapter 2: Stage Traps and Pitfalls – Stage Properties
Now, throughout the whole range of dramatic literature, there is no play easier to produce than Shakespeare’s noble tragedy of “Hamlet.” In the most wretchedly-appointed theatre an old green baize, a rampart set, a palace arch chamber, a back landscape, and a pair of castle gates are usually to be found. And what temple of the drama does not possess a couple of huge throne chairs, upholstered with Turkey twill and all ablaze with Dutch metal. The bare announcement that “Hamlet” would be played for one night was sufficient to gladden the hearts of the stage-carpenter and the property-man. The prompter would scribble his plots, i.e., lists of scenery and accessories required for the tragedy in a few moments, and many an experienced property-master would scorn to accept a “plot” of “Hamlet.” There is, however, one most important “property” used in the first scene of the fifth act of that tragedy, and its absence would be fatal alike to the Gravedigger and the Prince of Denmark. It is nothing more nor less than a human skull – Yorick’s skull! Now, the managers of some provincial theatres cannot boast of having in their heterogeneous collection of properties a real cranium viri. Consequently, the ingenuity of the property-man, that veritable Jack-of-all-trades, is frequently put to a severe test before a presentable substitute can be produced. Continue reading A skull for Hamlet→
If you really want your portfolio to shine, you need good photographs of your props. Taking photographs during a rehearsal or show is another topic entirely; in this article, I’ll be talking about taking photographs either in the shop or backstage.
Blurry and Grainy Pictures
The biggest problem and complaint about bad portfolio pictures are blurry and grainy photographs. Though caused by different things, they are both symptoms of not enough light.
Your camera determines the correct exposure in three ways: shutter speed, aperture, and film or chip sensitivity. With a fast shutter speed, moving objects are frozen in place. As the shutter speed slows down, moving objects become blurred in the photograph. At a slow enough shutter speed, the slight shaking of your hands as you hold the camera will blur the entire picture.
If your pictures are blurry, you need to steady the camera. A tripod is the usual solution. Expensive tripods are made for heavier cameras and able to withstand wind and rain. For smaller cameras used indoors, almost any tripod will help steady your pictures. You can even get table-top tripods, or funky ones like this: Continue reading Taking photographs of your work→
Making and finding props for theatre, film, and hobbies