Some Links for You

I like this photography series called “Much Loved”. The photographer took photographs of teddy bears and similar toys which have been cherished for decades by their owners, and wrote a bit about their back story as well. It’s great research not just for teddy bears from 50-70 years ago, but also for the kind of extreme distressing and aging that these archetypal and cherished “favorite toys” can go through.

Some more interesting research can be found with these color photographs inside Nazi-occupied Poland, circa 1940.

A whole subculture exists of prop makers making replicas of objects which exist in popular video games. Here is a great step-by-step build of a dagger from Skyrim. Though the end result is a bit “plastic-y”, the process shots show some interesting techniques and use of materials.

Finally, here is an interesting solution to the age-old problem of four-legged furniture that does not sit flat. When your tables or chairs rock, try trimming one of the legs… on the table saw:

To Broadway and Back

Wiimote
Wiimote

What, exactly, are we looking at? Fans of the Nintendo Wii may recognize these as vaguely resembling the remote used to play games on that system (known as the “Wiimote”).

Flashback a few years. I was working on the off-Broadway production of Bloody Bloody Andrew Jackson. Fans of the show will know that it has just a bit of set dressing, so you can imagine that the props department had their hands full. We had made it past tech and into previews, but changes were still occurring. The various sight gags at the beginning of Act II (when Andrew Jackson has just become President and is in the White House) were still evolving. A note came down that they wanted to add Wiimotes for one of the background characters to be playing with. Easy enough, right?

Well, our budget was fairly shot at the moment. We couldn’t really justify the $40+ per Wiimote (they wanted two) for a background gig. We searched high and low for used ones, ones to borrow, and even broken ones. At one point, someone found “candy” versions (a fake Wiimote filled with candy), but these proved to be too diminutive for our purposes.

“Hey,” I said. “I can make something really quick, so they at least have something in their hands while we continue searching.” I cut some shapes out of a 2×4, added some upholstery tacks as buttons and a small cross cut out of MDF for a directional pad, gave it a coat of gloss white spray paint, and called it good.

We ended up running out of time to find better ones. No one gave us any notes to improve these “stand-ins”. Opening night came. Watching the show, you couldn’t really see what was in the actor’s hands during this scene, even if you knew to look for them.

Flash forward. The show transfers to Broadway. All the props get recorded, packed and trucked off. I get tickets to see it. I pay attention to the beginning of Act II to pick up on any changes. The Wii gag is still there, but I can’t make out the props. “It’s Broadway,” I think. “They probably just bought two Wiimotes with their big budget.”

Flash forward again. It’s been over a year since the show closed and the props are still in storage. My boss pushes to get them back as the chances of a transfer diminish. After several go-arounds, he finally arranges for a trip out to the storage facility to pick up some of the items to bring back to our stock. Most of the hand props are packed into a few boxes, and we don’t really know what is in them (the boxes are labelled “action props”, which is Broadway’s term for “hand props”).

We unpack the boxes and guess what I find? Hint: It wasn’t a pair of “real” Wiimotes.

I am not sure what the moral of the story is. It is certainly an interesting side note to add to the list of strange ways and circuitousness routes which objects take on their way to the Broadway stage. Perhaps it is also a small reminder that you should always do your best work, because you never know where a prop may end up. Perhaps, too, it reveals how “theatre magic” can be created even with decidedly un-magical items.

Or maybe it’s just a funny-looking prop with an interesting story.

Final November Links

Hard to believe it’s almost December. Hope you enjoy today’s links!

“How to be a Retronaut” always has great vintage images. I like these recent photos of Anita Louise as “Queen Titania” in A Midsummer Night’s Dream, circa 1935.

The Actors Theatre of Louisville is looking for an artisan/soft goods person for their upcoming Humana Festival (January through March). I worked there a few years back; the people are great, the shop is amazing and you get to do some quality work for really good theatre. Even the housing they put you up in is nice. All in all, Louisville is not a bad place to spend a few months. Also, this year’s SETC conference is in Louisville, so you’ll be in town for that (as will I).

Make Magazine has a holiday gift guide for woodworkers, but it’s kind of hit or miss. A $260 hammer? Orthopedic chisels? Personally, I don’t think novelty tools make good gifts for people who make things.

Vintage theatre footlights are needed every now and then, but they can be difficult to find. Ebay has one or two on occasion, but one frequently needs a number of matching ones. Costume Armour, Inc., makes a number of fiberglass and vacuum formed lights, and because they get a lot of requests for their footlights, they have set up a new webpage devoted to the standard sizes and shapes they offer, along with pricing.

The Properties Director’s Handbook

The Properties Director's Handbook
The Properties Director’s Handbook by Sandra J. Strawn

Props people have a new book that was just released today: The Properties Director’s Handbook, by Sandra J. Strawn. Longtime readers may be familiar with the website version of the Properties Director’s Handbook; I’ve mentioned it a few times over the years, and this blog has a link over along the sidebar.

Sandy also happens to be the technical editor for my book. Both of our books are being published by Focal Press. Between the two, they cover two of the major aspects of props: building props, and managing a prop shop. I asked Sandy a few questions about how the website came about and what we can expect from her new book.

What prompted you to first create the Properties Director Handbook website?

Sandy: I was prompted to initially start the handbook from the SPAM (Society for Properties Artisan Managers) discussions at our national conferences. As someone who has been doing this for almost three decades I realized many of our incoming prop masters were asking us “old timers” among the SPAM network many of the same questions: how to organize a shop, how to effectively manage a build, how to write a prop list and work with stage management in updates, etc. I also teach this as part of my arc of training in the prop curriculum. I found myself emailing out my handouts to folks in the business and they would often comment to me, “You should write a book.” I decided to try and compile the information in one spot and was granted a sabbatical from the University of Wisconsin Milwaukee to create my website. I wanted it to be a free textbook available to all those folks who teach the props classes in university programs, as well as to prop professionals or community prop people who need to understand the process of being a prop master or props director.

How has the website been translated into this new book?

Sandy: Seeing the success of my website, Focal Press expressed interest in making a book from part of the chapters I had on the website. Over the past summer I re-worked the webpage into a more condensed book form, now available online from Routledge Press and all the usual online book selling sites.

I have updated my website pretty much continuously since I created it in 2008. As I re-worked the chapters to make them over into a book, I ended up pretty much re-writing and updating everything. I did a new survey on prop salaries and contracts and that information is included in the book as well as some better illustrations of paperwork. The book covers about two-thirds of what is on the site and focuses primarily on the properties director’s process of taking a show from initial script reading through opening. These chapters tend to be the ones most viewed on my site and I think are the ones most relevant to those folks who are teaching prop classes. The web site has many more links and examples of prop lists, show reports, photographs of shops and props, and additional “chapters” on setting up a safe and happy prop shop. Anyone who utilizes the book will find the website a convenient resource for additional reading and research materials as well as interesting examples of prop work and prop shops around the United States.

I wrote this primarily as a textbook for undergraduate props training but I know many beginning prop professionals would find it useful as well. My hope is, in combination with your excellent book on the “how to do” part of making props, this book will help theatre folks understand the “how to manage” part of doing props.

What do you feel are the biggest misconceptions about what a prop director/master does?

Sandy: The biggest misconception about what a prop master does is about the range of skills an effective prop master must have in order to do the job well. Not only does the person need to be able to shop, but to create props the artisans must know sewing, welding and metal working, furniture construction and restoration, plastics construction, upholstery, faux painting, radio and pneumatic controls, calligraphy, graphics layout, molding and casting, leather work, painting and portraiture with acrylics and watercolors, floral arrangement, sculpture and 3D carving, especially with foam, electrical construction and wiring, crafts, photography, fabric dyeing and distressing, matting and framing, draping, fabric layout,  pattern making, musical instrumentation, weaponry, pyrotechnics… to name a few.

Layer that on to the management side of being a props director and master, where an effective prop person must be highly organized, creative, have an eye for detail, flair for design, creative adaptability (the “what if…”), be self motivated, and be willing to do all that and more as part of a collaborative design and production process. Whew! I’m exhausted just talking about it!

There is no prop “store” where we can run out and buy all the props; eBay comes close, but our budgets are never enough and those pesky designers always want something so specific it must be created in the shop. That’s what we do as prop people.

Making and finding props for theatre, film, and hobbies