Category Archives: Features

In-depth articles written specifically for this blog.

Childsplay Theatre

I am back from the 18th (or 19th?) official S*P*A*M conference. This year’s host was Jim Luther, the Prop Director at Childsplay Theatre in Arizona. On the Saturday of the conference, he led us on a tour of his props shop and their facilities.

Welcome to the props shop

The front room of the shop is the “clean” room, which also had a number of props out for display. Jim showed us some pieces as we looked around. Continue reading Childsplay Theatre

Product versus Process

I heard a story awhile back from a fellow props artisan. A large company was in town, putting on the kind of show that required hundreds of specialty props, all created specifically for their production. They started out working with one of the larger prop shops in the area. The shop was good, but they were still not happy with a number of the props; the performers themselves needed to talk directly to the artisan in order to give all the details and needs they were looking for. When the prop was finished, they wanted to be able to use it in rehearsal for a bit, then work with the artisan again to suggest changes and ask for modifications.

The large prop shop wasn’t set up to do business like this. They were used to taking drawings and draftings from a designer, constructing the prop, and delivering it to the theatre. They could certainly deal with the changes and additions that happen in every production, but the kind of individual one-on-one experimentation with props throughout the rehearsal process that these actors wanted was beyond their capabilities. This is where the fellow props artisan comes in. He was able to provide this kind of daily collaboration. He would talk through the prop with the performer, making notes and asking questions, then head to his shop for the rest of the day. The next morning, he would bring a newly constructed prop to the performer who would try it out and then suggest new changes and additions based on what was learned.

This is the difference between props as a product and as a process, and it is one of the reasons why good props artisans will always be needed. In one case, you are “ordering” a custom prop from a prop shop. In some ways, it is just like you would buy some of your props off of eBay or from a catalog. Having this shop continually make changes and modifications becomes expensive, inconvenient, or even downright impossible. Even if all of the props are built by an outside group, you will still need an artisan on hand who can modify and work with the props to make them do what the show needs them to do. Having an artisan on hand also allows the props department to be a bigger part of the whole collaboration. Like a conductor who lowers the volume of the trumpets or speeds up the tempo at certain parts in the music, an artisan can alter the weight or balance of a prop, change the color, or add a secret handle between rehearsals.

I’m not trying to knock commercial prop shops in this post, but rather make a point about the continuing need for artisans in an age where our industry is seeing more and more computerized fabrication. CNC routers and 3D printers are great technologies, and hold even more promise in the future, but they are no replacement for a good props artisan. They create products. They don’t replace the process.

A CNC router can cut an intricate shape out of a piece of plywood with very precise measurements, and it can do it a thousand times with no difference between all the pieces. A props artisan is more than just his ability to cut out a shape drawn on a piece of plywood. A props artisan takes the needs and wants of a prop, balanced with the input of the director, the designer, the actor and the stage manager, and weighs it against the limitations of the theatre, the shop, her skills, and all the resources available to her. She chooses the materials and techniques which best fit all of these requirements to construct the prop. And she does it knowing that it may need to be changed or modified later, or even cut entirely from the show.

A smart props artisan will keep on top of the changes in technology and tools available to him and learn when to integrate them into his process. We’ve integrated computer printers into our manufacturing of paper props. Even with all the amazing things one can do with graphics software, artisans still use a surprising amount of non-computerized techniques to add life to paper props. A good artisan uses all tools and methods available to him rather than altering the prop so it can be manufactured by a certain machine.

Bad Props Make Bad Shows

In Monday’s post, I took a closer look at some of the set dressing in one of our previous shows. The props included details which were relevant to the play but which would have never been visible to the audience. Why would anyone do that?

There’s a saying (I first heard it from Bland Wade at UNCSA) that if the prop is crap, the actors will treat it like crap. There is a lot that goes into a play: lights, sets, sound, theatre architecture, publicity, etc. For individual actors, they mostly share all of this with the rest of the company. The only pieces they have to themselves are their costumes and their props. If an actor is given a prop which is poorly made, misshapen, or otherwise less-than-stellar, it may feel like a bit of an insult; everybody else gets treated well, but he is left holding something that looks like an old candle stuck in a potato and wrapped in gaff tape. If it feels like a throwaway prop, he will act as though it can be thrown away.

When an actor is treating his props like crap, it may creep into his acting as well. He may still give his more important lines their proper reading, but the less important ones—the “throwaway lines”, if you will—will start to be treated with less care and thought. After all, if the theatre does not care enough to give him a well-constructed prop, why should he care enough to be emotionally focused for every single line?

That’s not to say that actors cannot overcome difficult working conditions, or that they only work well when they are coddled and pampered. What I am describing may not be conscious or done purposefully. But just like a dog can pick up an owner’s emotional state of mind even in the absence of any visible or verbal cues, so too can an audience pick up the invisible dissatisfaction of an actor even when he is trying his best to hide it. It is no coincidence that when you hear about the great flops of theatre and film production, you also hear about how bad it was working on them; in-fighting, personality conflicts, incompetence and other bad working conditions often go hand-in-hand with box office failure.

Contrast that with a production where everybody feels like they are taken care of. An actor receives a prop which looks like it was carefully built. Any notes or suggestions he gives to make it easier to work with are taken care of in a timely manner. He begins to feel that the theatre cares about every little detail and is working hard to do the best work they can. He steps up his own game, and works as hard as he can, because nobody wants to be the laziest person on a team. Small actions can ripple through a group of people and move them all in a positive or negative direction.

So take care in everything you do. You do not necessarily need to write a character’s phone number on a card which only the actor can see, but be aware that all your props add meaning to the show for the actors who use them.

Stuck in the Middle

The beginning of your process in building a prop can take awhile with no apparent progress. First, you have a lot of research to get the look and design figured out. You may need to make construction drawings, sketches, or even full-scale layouts. Choosing your materials, deciding on techniques and planning the order of tasks can also take some time. Depending on the type of prop you are building you may need to generate cut lists, construct jigs and templates or draw up patterns. Even just gathering or ordering your materials and parts can take up time. In other words, you can spend hours or even days upon starting a project before the prop itself begins to take shape.

In a similar vein, the end of the process can be a slow ordeal. Filling and sanding, coating and painting, or whatever your finishing touches are usually take a lot more time than you anticipate. I’ve found for projects which require a smooth or pristine finish, the sanding and smoothing part can take longer than the construction of the prop itself. Anyone who has painted can also attest that the preparation of the surface and masking out of areas is the longest part of the process; the actual application of paint is but a blip in the overall time frame of the process. Like the beginning of the process, the end can take a significantly longer amount of time than the construction of the prop.

It is usually the middle which takes the fastest. You spend a few days planning the prop out, than in one afternoon, all the pieces go together like magic. Then it takes another few days to get it to a finished state. It is this middle phase where progress on the prop is the most visual, that is, when it seems you are working the fastest. But a quick construction period can only happen with thorough planning, and a well-made prop can only result from thorough finishing.

Period Props

When you are researching a time period or dressing a set, remember that people do not buy all new things every single year. A real house or apartment is filled with the clutter of the entire life of the people who live there. My parents, for instance, do not have a house decorated completely from items taken out of this year’s catalogs. Their furniture ranges in period from contemporary all the way back to Victorian. So a play about a similar English couple living in the Victorian period could have furniture ranging from Victorian back to Regency, or even Georgian.

When you study different period styles, you often run across lists and descriptions of what was “popular” or “in style” during certain time periods. Another idea to keep in mind is that most people are very varied in their stylishness. Some people always seem to be up with the latest trends; others have excruciatingly bad taste. During the Art Deco period, Ancient Egyptian motifs and styles came into vogue. That does not mean that someone would have thrown out all their furniture and decorated their place entirely in Egyptian-inspired furniture. Depending on how important style is to your character, there may be a few such pieces scattered throughout; there may also be none. Many of the characters in plays cannot afford to buy new furniture whenever tastes change.

An old box label. Photo by Eric Hart.
An old box label. Photo by Eric Hart.

Finally, I wanted to point out something which is obvious to many prop masters but not often to beginners. If your play is set in the 1920s, and you find a number of antiques from the 1920s, they will have a natural aura of age. Metal will have rust and patina, paper will be yellow and brittle, paint will be faded and peeled. This is not what the items will look like in the world of the play though. If a play is set a hundred years ago, that does not mean the items will look a hundred years old. Quite the contrary, the items will look new and well taken care of. A book will have bright white pages, metal will gleam and paint will be fresh. Obviously, the play itself can have antiques or old items; my point is that the contemporary props in a period play need to appear contemporary. For many props, you cannot use any but the most well-preserved antiques; you will have to find modern substitutes or construct your own.