Category Archives: Features

In-depth articles written specifically for this blog.

Spend All the Monies

A few years back, I was working on a project in a facility that had a number of groups using the space. There was a group of students doing the props and furniture for a show, and they were so proud of how far under budget they had come. They were given $300 to do all the props and furniture, and they had only spent $30.  Here’s the thing though: it looked like they had only spent $30, and spending a bit more money could have made it look a whole lot better.

We talk about the importance of not going over budget, but we rarely talk about the flip side: not using enough of your budget. As props people, we are always looking for a great deal or a bargain that other mere mortals may think impossible. And it’s great to get an item for a fraction of the price you would normally pay… if it looks like the full-priced item. If you have $300 to spend, it should look like you spent $3000.

It’s a great skill to try and produce as much as possible for as little money as you can. If you have zero budget and you only spend $30 on all the props and furniture, that’s quite the achievement. But if you are given a budget of $300 and you still come in with the $30 solution, it makes me wonder what happens when you have a budget of $1000. Or $3000. Or $10000. Are you still going to show up with the $30 solution? Because managing larger budgets has its own set of skills: knowing when to buy nicer materials, or when to buy certain items to save time fabricating them; paying money for little details that make your prop look more like the real thing; hiring extra help or outside contractors to help you get more done in the same limited time frame.

It makes sense if you compare it to your other resource: time. If you only have two hours for a project, you will probably come up with a very creative and inventive solution, albeit not a very impeccable one. Now, if you have two weeks for the same project, imagine showing up with a prop that looks like you whipped it out in two hours. You wouldn’t let your time go to waste just to prove you can make a prop with minimal effort, so don’t let your budget go to waste just to prove you’re a spend-thrift.

With time, we are almost always working right up until the props are taken from us (or the audience is being seated). I usually have a few notes left on my to-do list by Opening Night because I can always find things to improve. The show is certainly fine if I never get around to them; I just find it difficult to declare, “Everything in this show is perfect, and I can stop working on it.”

The same is true with the budget. I allocate all the money I have to specific items; I don’t leave any large chunks sitting around (other than contingencies, which I build into the budget). Of course, as rehearsals progress, the budget shifts around; items are added or altered, I discover solutions that allow me to save money, etc. If a change requires me to spend more money than I was anticipating, I take that money from something less essential. However, if new conditions cause me to save more money than I was anticipating, I find somewhere else to spend it. Maybe I was using a cheap solution for a nonessential prop, and now I can buy a nicer version for stock that I know I will use in later shows. Maybe I buy some hardware that I was planning on fabricating, and save myself some time that I can use elsewhere. Or maybe I just buy some more dressing, because you can never have too much dressing. If everything works out, by the time I get to opening, my budget is pretty much on the nose.

Sometimes, things are cut or changed at the last second, and the opportunity to spend the money never comes up, and I come way under budget. I don’t just run out and start buying random things. The important point is that I had plans for that money. You should have a plan for how you are going to spend every dollar in the budget given to you, rather than trying to avoid spending any dollar. You can tell when things were done for cheap.

Oh, the Things you Find in Stock

It is always fun when you inherit a props stock to go through and imagine what shows the props have previously appeared in, or to see how previous props people have solved problems. Every once in awhile, though, you see something that is so… “theatrical”, that you just have to stare at it for a bit:

Hourglass
Hourglass

If you are familiar with the “fast-good-cheap” triangle, this prop is firmly in the “fast and cheap” category. Despite its aesthetic shortcomings, it is actually a fairly clever solution. It uses materials and found objects that are common to most prop shops, and it is constructed in a manner that probably took less than an hour. It is also possible that on the right stage, under the right lighting and in the right context, this may have looked fine, and the time it would have taken to make this look better was better spent on other props.

Obviously, you would never put a prop like this in your portfolio, and it is not something you should aspire to. It can definitely use a second-pass of sanding and painting. The plywood could have been cut out more carefully, and the excess of glue oozing out everywhere is disturbing. But as I said above, without knowing the circumstances of when this was built, it may have been the least-bad option at the time. There are no judgments in props, only opportunities for improvement.

White-tailed Stag

The majority of my time this past autumn was spent working on puppets for Triad Stage’s production of “Snow Queen”. The play is an original retelling of the Hans Christian Anderson tale, set in the Appalachian Mountains with bluegrass music.

The animals (other than the two birds) were designed to look like they were constructed from cut and folded paper. Bill Brewer, the puppet designer, came up with the range of motions he wanted the puppets to have. Each puppet only had one puppeteer to operate it, which is tricky when the puppets are this large and manipulated by actors rather than trained puppeteers. We worked together to distill their movements down to the simplest motions so their moments on stage would be evocative and magical.

Puppets from Snow Queen
Puppets from Snow Queen

The stag had the most logistical challenges, so I began work on him first. The main challenge was that the lead actress rides him around on stage, so it needed to support her weight and remain comfortable for the operator to carry her while still working the puppet. I used a marching band snare drum harness to attach the puppet to the operator. We used these out at the Santa Fe Opera this past summer for a similar purpose, so I already knew it was the best option for comfortably distributing the weight over the operator’s body while keeping a strong and stiff connection to the puppet. 

You can watch the evolution of the skeleton and mechanisms in the video below:

It took me about a month and a half to get the movement right (I was working on the other puppets at this time as well, and we produced a whole other show within that time frame as well). My goal was to have this skeleton ready for the first week of rehearsal so the actors could begin working with it and discovering what it could do.

Skeleton and mechanisms
Skeleton and mechanisms

When the puppets were not being used in rehearsal, I took them back to start adding the three-dimensional bodies. It was vital that the actors used the puppets in rehearsal; the evolution of the puppet scenes was shaped dramatically by the discoveries of how the puppets moved and reacted.

Adding the foam
Adding the foam

For the solid parts, I attached chunks of EPS foam and carved them into shape.

To get the “folded paper” appearance, I laid some pieces of Wonderflex over top of the foam. Wonderflex is a plastic sheet which becomes formable at a very low temperature; you can let it drape or fold it like fabric, and when it cools, it retains that shape.

Fabric and Wonderflex
Fabric and Wonderflex

For the neck, I needed a much more flexible material, and after some experimentation, found a type of fabric which matched the appearance of the rest of the stag, but would allow the puppet to retain its full range of motion.

Head and antlers
Head and antlers

The head itself was carved by Brewer. We played around with a few designs for antlers, and ended up making them out of several interlocking segments. The ears were cut and shaped from more Wonderflex.

Painting and filling
Painting and filling

By that point, we were already loading into the theater, so the long task of filling, sanding and priming was done there. After  base-coating the puppets to a uniform white color, they were shaded with grey and silver paint to accentuate the flat plains and folds. Most of this was done by Howard Jones, the scenic designer on the show.

White-tailed stag
White-tailed stag

 

How I Became a Prop Maker

Put ten prop makers in a room and you’ll get ten different stories of how they became a prop maker (you’d also get one hell of a party). I thought I would share my own convoluted path of how I have gotten here.

My parents are both artists: potters by trade. They fed my brother and I a steady diet of art supplies growing up. We would transform all sorts of boxes and other random objects into vehicles and machines for our stuffed animals to use. One of our favorite toys was He-Man. I remember desperately wanting the Castle Grayskull playset when it first came out. Of course, a toy that large was far too expensive; nonetheless, we kept pleading. Finally, my dad started building his own version of Castle Grayskull for us. I think he used chicken wire over a wooden base, coated with a mix of papier-mâché and plaster.

They often gave us bits of clay to sculpt and shape on our own. When I got old enough and wanted a job, my dad put me to work making production molds for his cast pieces, and then casting the pieces.

In junior high school, we still had this class called “Industrial Arts”, in which twelve-year-old children are allowed to cut wood on a bandsaw and squirt hot plastic into injection molds. I remember the feeling that was awakened in me when I cut a fancy letter “E” out of a piece of pine in that class. It was a two-part revelation; first, I discovered how these wooden objects were created, and second, that I possessed the ability to create them. I also cast a piece of iron in green sand, doing every part of it except the actual pouring of the molten metal. It gives a kid a lot of confidence to have a cast iron object and be able to say “I made that.”

In my first year of high school, after choosing all the necessary classes for my preparation to be a college student, I found one free period. A buddy and I convinced each other to take wood shop. During the first half of the year we studied and practiced drafting. The second half, we built a bookcase. From scratch. We had to draft the piece out and make a cut-list, select and buy our lumber, plane the surfaces, join the edges, cut the pieces to size, make the joinery, assemble it, and apply the finish. It was all pine wood, with no plywood or MDF; the back was made with a whole bunch of boards tongue-and-grooved together. I still have that bookcase.

I began my undergraduate career as an engineer, but grew bored with the lack of hands-on work I thought it would entail. I was living and working with a lot of the theatre and film kids. We had a film club, which consisted of a bunch of us running around filming goofy things with a camera. I thought some theatre classes would help me make better films. Along the way, I grew to appreciate theatre more than film, and ended up graduating with a degree in theatre and an emphasis in scenic design.

After a few years of working as a stagehand, carpenter and electrician, I went back to graduate school for scenic design. After the first year, I got a summer job at the Santa Fe Opera as a props carpenter, building furniture and other large items. That was when it kind of clicked in my head that making props was what I really loved. It was the combination of technical skills and creative thinking in the context of a collaborative art form that really drew me in. The variety of daily tasks kept me engaged in a way that a job where I built the same thing over and over again would leave me bored.

The Two Definitions of a Prop

A lot of ink has been spilled over what the proper definition of “props” would include. Many arguments try to deal with specific items—is a parasol a prop? A dog? I think props can be more easily defined once we realize there are two different ways of thinking on the subject: the academic way, and the practical way. The academic way is useful in terms of script and production analysis, while the practical way is useful when planning a production.

The Academic Way

One of the more pivotal books in our contemporary understanding of props is Andrew Sofer’s The Stage Life of Props. In it, Sofer says, “a prop can be more rigorously defined as a discrete, material, inanimate object that is visibly manipulated by an actor in the course of performance.”

He uses this definition to state that an object on stage must be “triggered” by an actor before it becomes a prop. He says “Thus a hat or sword remains an article of costume until an actor removes or adjusts it, and a chair remains an item of furniture unless an actor shifts its position.” This definition demands that an “actor-object interaction” is necessary for a prop to exist: “Irrespective of its signifying function(s), a prop is something an object becomes, rather than something an object is.” [ref]Andrew Sofer, The Stage Life of Props, (Ann Arbor: University of Michigan Press, 2003), 11-12.[/ref]

He draws some of his theory from Francis Teague, who described a property as “an object, mimed or tangible, that occurs onstage, where it functions differently from the way it functions offstage.” He elaborates on the idea of function (or “dislocated function”, as he calls it) further:

The property has a function, but it is not the same function as it has offstage (though it may imitate that ordinary function). The ordinary function of the object does not disappear; an object has the same connotation that it has offstage, for example. A knife might connote passion or violence when it appears onstage, but it will not function to injure anyone and may even be physically modified (by blunting or a retractable blade) so that it cannot cut. Its ordinary function of cutting is simply displaced onstage by the object’s function in the performance—to seem to cut, to suggest passion or violence.[ref]Frances N. Teague, Shakespeare’s Speaking Properties, (Lewisburg: Bucknell UP, 1991), 16-18.[/ref]

Both scholars (and many others) draw their inspiration from Jiří Veltruský’s landmark 1940 essay, “Man and Object in the Theater”. In it, he posits that items on stage cannot be divided strictly into “subjects” and “objects”, but exist in a fluid continuum between the two. Thus, an actor who exists merely as a spear carrier in a scene is downgraded to “object”, and can even be thought of as a prop. A prop exists as an “object”, but should it acquire enough significance in a scene, it can become a “subject” much like an actor.[ref]Jiří Veltruský, “Man and Object in the Theater,” in A Prague School Reader on Esthetics, Literary Structure, and Style, ed. and trans. Paul L. Garvin (Washington, DC: Georgetown University Press, 1964), 84. ISBN 0-87840-151-2[/ref]

The Practical Way

Of course, in reality, if one is charged with providing the props for a production, one needn’t worry about mimed and imaginary props. Also, while it is academically useful to think of a costume or set piece “becoming” a prop when it is interacted with, only one physical object is needed (likewise, an actor who “becomes” a prop does not need to be rented or built by the props shop). You will not have both the scenery and props departments build identical chairs that can be magically switched when an actor begins his interaction with it.

From a practical standpoint, if an object in a production will become a prop at some point, than it must be considered a prop at all points. All departments have their own plots—light plots, costume plots, prop plots, etc.—and every object and piece of equipment in a production must appear on one and only one of those plots. The department heads are tasked with their own respective items and no one else’s[ref]Though one plot may reference an item in another plot. For instance, a prop plot may list “Malvolio’s garters – provided by costumes.” This is to avoid confusion in case a props person sees that the garters are missing from the props plot, and, unaware that the costume shop is taking care of them, spends unnecessary time and money producing a second pair.[/ref]. When the show is running, the items remain the responsibility of each departments—costumes are kept in the dressing rooms by the wardrobe crew, while props are laid out on prop tables by the props running crew.

A grey area also exists between props, costumes and set design (and sometimes other departments as well). They “do not work in isolation; each is an integral part of the whole, and at times their roles are bound to overlap.”[ref]Govier, Jacquie (1984). Create Your Own Stage Props. Englewood Cliffs, NJ: Prentice-Hall. p. 8. ISBN 0-13-189044-1.[/ref] While academics may feel comfortable viewing stage objects as existing along a fluid continuum, changing between prop, costume and set during a single performance, for practicality’s sake, the responsibility for each object must be assigned to one specific department. As Margaret Harris says in her famous essay, “In the professional theatre, it is essential to clarify from the beginning who is responsible for each article, and a decision is usually made according to whether it can best be handled by stage, property, or costume staff, and which budget can best afford it.”[ref]Harris, Margaret (1975). “Introduction”. In Motley. Theatre Props. New York: Drama Book Specialists/Publishers. p. 7. ISBN 0-910-482-66-7.[/ref]

A lawsuit between the Milwaukee Repertory Theatre and IATSE from 2007 brings up some interesting considerations for the practical definition of a prop. At the Rep, the scenery was constructed by a union shop, while the props shop was nonunion, thus making the line between prop and scenery one of legal importance. Though technically the lawsuit concerned the difference between a “prop” and “furniture” (Milwaukee Rep, at that time, being one of the only theatres where the stage furniture was built by the scene shop rather than the prop shop), two of the points made by the judge are worth mentioning for our discussion.

“[W]hen a prop is acquired or constructed by the Rep, it is not disposed of following the close of the play in which it was used. Rather, it is stored for potential reuse in a subsequent production. Thus, in a future production, the King Lear trunk may reappear on stage, perhaps as part of the background illustrating the character of the setting, or perhaps in a similar manner as it was used in King Lear, indicating that it held the possessions of royalty venturing off on a journey. The same trunk, yet two different roles.”

An object which is a “prop” in one production can be used as “scenery” in a second production and as a “costume” in a third. The extension of this idea is that even if an object was the responsibility of one department in the past, a similar item may be the responsibility of a different department in the future. A built-in bookcase may be considered scenery in one production, and a few months later, a detached bookcase by be considered a prop, even when the appearance of the two bookcases are nearly identical. It is not the object, but its use which determines whether it is a prop or not.

I’d like to point out the second statement made by the judge:

“[T]he fact that the scene shop or the prop shop made a particular item in the past bears only minimal relevance to the question of whether that particular item was in fact constructed by the proper shop… Guy testified that when the prop shop is overloaded it may call upon the scene shop for help. (Tr. 79-80.) Thus, it is possible that when the union made a particular item it was the result of the prop shop’s request rather than an understanding that the construction was contractually required.”[ref]IATSE Local 18 v. Milwaukee Repertory Theater, Inc., 2007 WL 1502115 (E.D. Wis. 2007).[/ref]

This becomes more important when looking at prop shops in different theatres. Some theatres with a highly-skilled costume crafts department may relegate masks to the costume shop, while in theatres where the costume shop is more strictly populated by stitchers and drapers, the props shop may handle masks.[ref]Hart, Eric (2013). The Prop Building Guidebook: For Theatre, Film, and TV. Burlington, MA: Focal Press. p. 4. 978-0-240-82138-2.[/ref]. Whether or not a mask is technically a “prop” is independent of deciding which department will build specific masks for a specific production. Likewise, you cannot look at how other theatres deal with masks (or any grey area) as evidence of what is a prop or not.

Thus, while you may wish to define a prop as “those things provided by a props shop”, you must remember that specific items are divvied up according to the logistical challenges of a specific show at a specific theater. It is also important to keep in mind that props shops have duties beyond just providing props; in some venues, the props shop is traditionally charged with sweeping and mopping the stage. In theatre, prop masters have to take care of set dressing, which is a different department in film and television, and not really considered “props” in the academic sense.

Conclusion

While the academic and practical way of thinking about props may not always agree, both define props conditionally. You can’t just say “knives are always a prop, and walls are never a prop.” Rather, they are defined by how they are used in that specific production.